数字工艺 / Digital Craft

数字工艺--新一代科技与工业的工艺 4.0 

Digital Crafts - a New Generation of Craftsmen Between Technology and Industry 4.0

第四次工业革命正在改变生产和消费方式,同时也不可避免地改良设计形式。数字化生产以及整体个性化冲破了生产进程中的传统制约,预示着一个大批量产品的新世界的到来。手工2.0在过去与未来、在旧工艺与数字生产中徘徊,它能够为大众在网络上促进、构思、产生、输出一个新的设计概念。
新的数字技术将会给领土和生产带来巨大影响。在未来,通过“第四次工业革命”-3D打印机和数字生产系统的诞生,我们所有的老城区将再次变成活跃的生产区域。一个新的工作组织、组织模式、产地组织都有可能再次给老城区带来生产力。这是一种新的生产模式:清洁、轻松、建立在知识基础之上,有点像中世纪的古老生产模式。我们的城市将经历一次形态学上的一次“返古”——恢复了原来的房屋和店铺分布模式,而变得更加智能。在这个过程中,我们的过去就好像秘密地潜藏于我们的未来之中。一种更加发达的工艺隐藏在这片蓝图中,它具有庞大、灵活的潜能,足以数字制造业典型地个性化。


印刷业十分活跃
在网络时代和社交媒体时代,通过不断研究和科技创新使印刷术重现活力的想法给予了旧工艺第二次生命。Lino'S & Co是印刷业的数字再生计划,它探究了现今的印刷术:不再是纯粹的生产空间、制品、书画刻印作品,它让设计、技术、通信共存于研究和设计场所。
只有从过去保守的模式中走出来,人们才能迈向创新行列,复兴古老工艺。在空间模型中,为了印刷和创新,Lino'S & Co基于公用工作空间、商店、实验室、编队建立了一种有效解决方法。
它的活字印刷既保留了木头和金属的使用传统,还利用了新兴的3D打印机,着实为过去与未来搭建了一架现代桥梁。
一个开放的平台,一条不断演变、关于刻印和印刷世界的探索之路,哪个才是在网络打印时代的主角?区域遗产又有何价值?进入这个行业的年轻人需要哪些能力?如何将手工业复兴的推动力与可持续、有吸引力的经济交涉联系起来?

数字与工艺沟通
未来的消费者将变为“创作型顾客”——他们由经济危机和拥有无限可能性的互联网激发产生,除了购买,还将变成所购买物品的生产者。
我们全然置身于第四次工业革命,消费者俨然也是“创造者”(由自己所造),可以依据需要设设想、指定购买物品,最终获得他所想要的。
如今,很有可能在家中就可以轻易获得许多东西,只需要下载一个文件夹,然后在其中安装上自己的3D打印机。这是一种降低花费、广泛推广的家庭技术。3D打印已经不是最新的技术,它的概念正在光速地传播。在未来,每户家庭除了电脑和其他设备,还会装上3D打印机。
我们看到的新产品、新形式的诞生让生产体系和传统分配走得更远。这些物品都是简单、显而易见、模块化、易于运输的,将古老的手工知识、传统材料和新科技联系在了一起。桌子、灯以及其他物品的组装、拆卸都是通过3D打印机留下的接缝实现的。一些由木头、纸、金属制成的材料被黏在3D打印机上,这种重新连接的方式构建了一座连接过去与现在的桥梁。正是这种精巧的生产方式使三维难题转化为真正的设计品。
设计者们开始学习由参数软件衍生的新形式,开始重视环境、生产进程和城市。为了实现物品生产、工具生产和电子生产,他们创造出拥有机器、数字制造技术的微观装配实验室。在数字时代,Medaarch是集研究、咨询、教育于一身的建筑设计中心,同时也代表着数字制造的新进程。它是城市生态战略,是复杂形式,是数据管理,是能源、社会可持续可持续发展的城市的未来。

餐桌、就餐设计、新设计与生产材料-食品设计与地区发展食品设计是一种食物行动设想,即更加有效的程序制定活动。

这项活动可以令食品的成分数据变得准确,让人们对消费环境和消费场所感到满意。食品设计中,特别是在物品使用和新功能方面,一个对于新形式、新材料的研究产生了有趣的结果:盘子、托盘、碗、杯子已不再单单是食品的容器,而是演变成用于食品和饮品消耗的真正器具。Play4eat 是传统和创新的集体会面及会话,它也是领土和文化复兴的纽带,促进了相互交流,使得最现代的材料在交流中互相借鉴。可丽耐固体表面餐桌,是一种高质量、高性能的材料,装饰有Manuel Di Chiara绘制的版画。餐桌是享受美食的新需求36x36的基础面积可以用其他连接设备来填充:杯子、瓶子、餐具的系数,智能手机、写字板的系数,可折叠桌腿的系数。这样一来,对于那些想以特殊方式就餐的人,这些器具就可以尽可能地满足他们的新需求,他们可以在沙发上、在电脑前用餐,可以站着抑或坐在地上用餐。这些用具还作为现代化的托盘和桌布使用,不过它们不是用来招待宾客,而是用来悬挂和盛放其他东西。
娱乐餐桌(Play4eat)是一种模型。这个装置将方砖作为底座和内部相互影响的小结点。在过去千年中,前人奇妙的才能和创作魅力丰富了完美的几何图形,使它们成为了不同元素的内部形状。等量的创造性的、规则的形状能够适应食物及多元需求,也可以固定放置一些杯子、瓶子和移动设备,例如手机和写字板。
娱乐餐桌(Play4eat)让人们可以边吃边玩。这种有着四种模数的组装、拆卸游戏,极大地丰富了人们的饮食体验。

 

 

 The fourth industrial revolution is changing both production and consumption methods and transforming design at the same time. Digital production and total customization make it possible to overcome the traditional constraints of productive processes prefiguring a world free of serial products. Artisans 2.0 suspended between the past and the future, between ancient crafts and digital production, who are able to promote, design, produce and distribute via the Internet a new idea of design at the service of everyone.
New digital technologies will have a great impact on the territory and on production. In the future, the historic centers of our cities will start again to be active and productive areas thanks to the "Fourth Industrial Revolution" – 3D printers and digital production systems.A new organization of work, patterns and production sites through which it will be possible to bring production back to the old city centers. 

Print is Alive
The idea of bringing it back to life typographic printing in the age of web and social networks. Giving a second life to an old craft through research and technological innovation.
Lino'S& Co is a digital plan aimed at reviving printing press which investigates the pattern of typography in modern times. Typography are going to become, no more just a productive area, but the place for research and design in which manufacturing, graphics, design, technology and communication coexist.
Only by getting out the old closed patterns it is possible to make a start with the revival of a creative chain and of ancient crafts. In the Lino's & Co space, collaboration allows to shops, laboratories and educational places to coexists and to form together a valuable solution for creative talents.
Lino'S & Co movable type - made of wood and metal - and new printing components made with 3d printers, are going to build a bridge between past and future.
An open platform, an ever-changing research path on the graphic and typographic world. What will be the role of typography in the web-to-print era? What is the value of this branch’s legacy? What skills are needed for the youngsters who are approaching this world? How to transform the move towards the revival of craftsmanship in a cost-effective and attractive approach?

Manufacturing and Digital Re-connection

Consumers of the future will become consume-authors, brought by the economic downturn and by the unlimited interactive possibilities of the web to become authors of the items they purchase.
Today, many design items can be created at home by simply downloading a file and load up it on your 3D printer, the innovative devices which are becoming more and more widespread thanks to the decrease in their prices.  If 3D technology is not brand new, what is really new is its extraordinary spread and the fact that in the future every home will have, in addition to computers and other devices, a 3d printer.
We are, therefore, facing the emergence of new items and new forms able to overcome the traditional production and distribution systems. Simple and intuitive, modular, easily transportable objects that combine together old craftsmanship knowledge with traditional materials and new technologies. Tables, lamps and other objects to be assembled and disassembled starting from joints made with 3d printers to which are attached poles and planks in wood, paper or metal. This re-connection system itself is a bridge between past and present. This new idea brought FabLAbs to life: the laboratory provided with digital production machines and with the newest technologies for the production of objects, instruments and electronics. Medaarch is a research, consulting and training centre on architectural design in digital era, new digital manufacturing processes, ecological urban strategies, complex systems, data management, cities' future in terms of energy and social sustainability.
 

Design on the Table, New Materials and New Production Systems -Food Design and Local Development

Food Design concerns the design of Food Facts. In short, it means coming up with effective processes to make the act of eating a food product easier and more appropriate to a specific selling and to a given circumstance.
With food design, the search for new forms and materials led to interesting results and suggested original gestures and action in the fruition of these objects. Plates, trays, bowls and glasses are no longer simply food containers but they become real devices for food and drink consumption.
Play4eat is itself the synthesis of the new idea of food tool and embodies a new dialogue between tradition and innovation, an exchange in which modern materials become the clay to model in order to revive territory and culture. A food board in Solid Surfaces | Corian, a very well-performing material, decorated with a precious engraving drawn by Manuel Di Chiara.
The food board meets the new needs of fruition of food. The 36 x 36 square base can be enriched with other aggregate peripherals: the glass / bottle / flute and cutlery module, the smart-phone and / or tablet module, the leg module to turn the board into a breakfast table. In this way, the device tries to meet all the new needs of those who consume meals in an unusual way, on the couch, at the computer, standing or sitting on the floor, playing from time to time the role of a modern tray or a modern placemat that does not only host, but fastens and holds as well.
Play4Eat is shape. The square tile becomes the base of the device and the hub for the smaller squares inside. The perfect geometric shape, which over centuries ended up being the symbol of charm and perfection, is the background of the different forms within the modules. Forms that are designed to adapt to different foods and consistencies, as well as to solidly host cups and bottles or a mobile device such as a cell phone or tablet.
Play4Eat is consuming while playing. The composition and decomposition game of the 4-modules is aimed at enriching the experience of food.

curator
Giovanni Aurino, Bruno Discepolo, Alessandra Fasanaro
ADO Architecture Design Organisation

special thanks
Federica Tuccillo, Francesca Tufano, Play4eat -  Giovanni Aurino e Manuel di Chiara, Lino's e co,  Medaarch FabLAb,  Ares, Mode16, Agostino Granato, Nicola Allocca, Elvira Agnese